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lever-3d
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v0.5
v0.4b
v0.3b
v0.2b
v0.1b
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Created with Raphaël 2.2.0
22
Jul
29
Jan
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30
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May
28
Update README.md
master
master
Captures a movie automatically
Merge branch 'master' into 'master'
fix the splitting pixels list
Adjusted the alpha in the pixel shader
Improving channel blending
Fixed bug in segmentation that was combining connected components together
reformatted copyright headers
Final binary release for paper
v0.5
v0.5
Removed excess memory usage on startup
Format README
Made README a markdown document
Binary release
v0.4b
v0.4b
Fixed deprecated gmdistribution function for the compiler
Added the correct d3d shader compiler
Binary Release
v0.3b
v0.3b
Updated the tracker to use VS 2013
Updated lever-3d VS project to 2013
Compile script now rebuilds mex files each time
Binary release
v0.2b
v0.2b
Added README file
MATLAB takes control of the renderer during initial load
Fixed resize to not always restart the renderer
Small bug fixes in mex file
Removed automatic window resize on open
Fixed and strengthened error checking in the creation of render resources
Initial values in the Static Texture Material were not all set
Fixed depth stencil bug where an extra shader line was removed in a previous commit
Removed unused flag on render package
Fixed bug where renderable flag was not set on creation
Added CUDA EULA
Added licensing to the head of the Static Pixel Shader
add a copyright header to source files
COMPILED version 0.1b
v0.1b
v0.1b
Added CUDA dependency
Set up MATLAB compiler
fixed timer for compiled version
fixed window size
Added movie capture function
Added files from the local path
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