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Commit 6599c934 authored by Eric Wait's avatar Eric Wait
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Set clipping even lower when rotating

parent 4906d718
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...@@ -77,7 +77,7 @@ LRESULT CALLBACK wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) ...@@ -77,7 +77,7 @@ LRESULT CALLBACK wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
previousWorldRotation = gRenderer->getRootWorldRotation(); previousWorldRotation = gRenderer->getRootWorldRotation();
previousPeel = gRenderer->getClipChunkPercent(); previousPeel = gRenderer->getClipChunkPercent();
if (previousPeel>0.2f) if (previousPeel>0.2f)
gRenderer->setClipChunkPercent(0.175f); gRenderer->setClipChunkPercent(0.1f);
break; break;
case WM_RBUTTONDOWN: case WM_RBUTTONDOWN:
gCameraDefaultMesh->getRay(iMouseX,iMouseY,pnt,direction); gCameraDefaultMesh->getRay(iMouseX,iMouseY,pnt,direction);
......
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