...
 
Commits (2)
......@@ -108,7 +108,7 @@ HRESULT Renderer::init(std::string rootDir, Vec<int> viewportSizeIn)
for (int i = 0; i < TargetChains::NumTC; ++i)
dpiScale[i] = 100;
// Main backbuffer scale is 150% to improve render speed
dpiScale[TargetChains::Screen] = 150;
dpiScale[TargetChains::Screen] = 100;
for (int i = 0; i < TargetChains::NumTC; ++i)
setViewportSize(viewportSizeIn, (TargetChains)i);
......