diff --git a/bin64/DefaultMeshShaders.fx b/bin64/DefaultMeshShaders.fx
new file mode 100644
index 0000000000000000000000000000000000000000..477d864092450a1dcd984d82d5d528ec27591590
--- /dev/null
+++ b/bin64/DefaultMeshShaders.fx
@@ -0,0 +1,62 @@
+cbuffer VSConstantBuffer : register( b0 )
+{
+	matrix World;
+	matrix View;
+	matrix Projection;
+	float4 depthPeelPlanes;
+};
+
+cbuffer PSConstantBuffer : register( b1 )
+{
+	float4 color;
+	float4 colorModifier;
+};
+
+struct VS_OUTPUT
+{
+	float4 Pos : SV_POSITION;
+	float3 TextureUV : TEXCOORD0;
+	float3 Normal : NORMAL;
+	float4 clipPlane[2] : SV_ClipDistance;
+};
+
+struct PS_OUTPUT
+{
+	float4 color : SV_TARGET;
+	float depth : SV_DEPTH;
+};
+
+VS_OUTPUT DefaultMeshVertexShader( float4 Pos : POSITION,  float3 TextureUV : TEXCOORD, float3 Normal : NORMAL )
+{
+	VS_OUTPUT output = (VS_OUTPUT)0;
+
+	output.TextureUV = TextureUV; 
+
+	output.Pos = mul( Pos, World );
+
+	output.clipPlane[0] = float4(0,0,0, output.Pos.z-depthPeelPlanes.x);
+	output.clipPlane[1] = float4(0,0,0, depthPeelPlanes.y-output.Pos.z);
+
+	output.Pos = mul( output.Pos, View );
+	output.Pos = mul( output.Pos, Projection );
+
+	output.Normal = mul( Normal, World );
+
+	return output;
+}
+
+PS_OUTPUT DefaultMeshPixelShader( VS_OUTPUT input )
+{ 
+	PS_OUTPUT output;
+	float4 mainLightDir = float4(-0.5774,-0.5774,0.5774,0);
+	float lightInt = 0.7*dot(-input.Normal,mainLightDir);
+
+	lightInt = saturate(lightInt) + 0.3;
+
+	float3 cval = color*lightInt;
+
+	output.color = float4(cval.x, cval.y, cval.z, color.w) * colorModifier;
+	output.depth = input.Pos.z;
+
+	return output;
+}
diff --git a/bin64/ViewAlignedVertexShader.fx b/bin64/ViewAlignedVertexShader.fx
new file mode 100644
index 0000000000000000000000000000000000000000..c95bb0ed7220be66e9cb200ae49e1b5f1ebd069e
--- /dev/null
+++ b/bin64/ViewAlignedVertexShader.fx
@@ -0,0 +1,32 @@
+cbuffer VSConstantBuffer : register( b0 )
+{
+	matrix World;
+	matrix View;
+	matrix Projection;
+	float4 depthPeelPlanes;
+};
+
+struct VS_OUTPUT
+{
+	float4 Pos : SV_POSITION;
+	float3 TextureUV : TEXCOORD0;
+	float3 Normal : NORMAL;
+	float3 Dpth : TEXCOORD1;
+	float4 clipPlane[2] : SV_ClipDistance;
+};
+
+VS_OUTPUT ViewAlignedVertexShader( float4 Pos : POSITION,  float3 TextureUV : TEXCOORD, float3 Normal : NORMAL )
+{
+	VS_OUTPUT output = (VS_OUTPUT)0;
+
+	output.TextureUV = mul(float4(TextureUV,1), World).xyz; 
+
+	output.clipPlane[0] = float4(output.TextureUV.x, output.TextureUV.y, output.TextureUV.z,Pos.z-depthPeelPlanes.x);
+	output.clipPlane[1] = float4(1.0f-output.TextureUV.x, 1.0f-output.TextureUV.y, 1.0f-output.TextureUV.z,depthPeelPlanes.y-Pos.z);
+
+	output.Pos = mul( Pos, View );
+	output.Pos = mul( output.Pos, Projection );
+	output.Dpth = Pos.xyz;
+
+	return output;
+}
diff --git a/bin64/lever3d.exe b/bin64/lever3d.exe
new file mode 100644
index 0000000000000000000000000000000000000000..3562ecb24bf517bb11a45a6b0a2161aeb7bfea1e
Binary files /dev/null and b/bin64/lever3d.exe differ