From 91c4eb87094b1f8f2b564bf27001587a7051ab18 Mon Sep 17 00:00:00 2001
From: Eric Wait <eric@waitphoto.com>
Date: Tue, 8 Aug 2017 15:26:23 -0400
Subject: [PATCH] Fixed bug with physical voxel size. Was reading r,c instead
 of x,y

---
 src/c/Mex/MexInitVolume.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/c/Mex/MexInitVolume.cpp b/src/c/Mex/MexInitVolume.cpp
index dfb00e1..65a58cc 100644
--- a/src/c/Mex/MexInitVolume.cpp
+++ b/src/c/Mex/MexInitVolume.cpp
@@ -29,7 +29,7 @@ void MexInitVolume::execute(int nlhs, mxArray* plhs[], int nrhs, const mxArray*
 	{
 		// TODO: Should look over this and verify it's right for x-y anisotropy!
 		double* physData = (double*)mxGetData(prhs[1]);
-		physVoxel = Vec<float>(physData[1], physData[0], physData[2]);
+		physVoxel = Vec<float>(physData[0], physData[1], physData[2]);
 	}
 
 	// Compute total volume size in physical units
-- 
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